A downloadable game

This is an open beta, I am in desperate need of feedback! Story:


Zuex is a very young man who got separated by the great orc who invaded the world and summoned creatures upon it. One of the creatures summoned apon him was a giant Kobble Cobra Named Snake King who blocked the path out of Zarlin Access Point. It's up to Zuex to destroy the Snake King and free the people stuck in Zarlin Access Points!


Spoilers (After Demo):

After Zuex frees the access point, it comes to find out that the powerscale between him and the enemies is extremely differed and there are more than 1 Kobble Cobra existing, Believe it or not, But the  Kobble Cobra is considered easy compared to the rest that Zuex would have to overcome, but with his sidekick on his side, things can get (Not very much) easier and zuex can defeat the Orc King and his 6 minions!

Download

Download
Zuex Of Zarlin Demo.zip 1.3 MB

Comments

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Glitches and quality of life:

First of all, I haven't gone past level 35 so I might not know all the skills available, but the player character should get a better multi hit skill around level 25-30 range because the multiple enemies that appear from the random encounters can get a bit tedious when going back and forth from the starting area.

Now the shop where the old lady stands is kind of confusing because first she offers to sell the player weapons and potions, but then when leaving the shop she tells the player that there's a discount on her things and if the player agrees then he will be able to buy a cheap armor piece. This was kind of confusing, because there wasn't indicator that she was selling armor and it took me a couple of minutes to realize that she sold armor. One last thing with the shop lady is when I read the description for the potion that increase the players sp, the problem with this is it was hard to understand it actually meant mana and also the word increase in the description made me think that it would increase the players mana, but it recovers the players mana by 15 instead.

I know this is a demo, but there are still many areas I thought I could go to, but couldn't. Maybe for the demo version of the game there should be barriers that prevent the player from going some way to not confuse the player.

The bed and campfire should also have indicators to them, showing the player that they can heal fully in these locations, like a fairy (or what ever would makes sense in the Zuex Of Zarlin world)

I noticed in the tent that there's a two way door out from the tent, which is fine, but when the players tries to go from the right side of the screen the player isn't able to leave, you can only leave from the left side, maybe make it so the player is also able to lave from the right side. 

There was also a weird part in the swamp where there was a girl behind a stump, but I don't know if it's intended, but I can get to the location where the girl is by going from the left or right side of the stump, directly from the water. I wasn't able to interact with the girl.

When finishing the demo one of the text box text clips out from the box.

The other thing that would make the game better is if there was a consumable crystal that makes it possible for the player to be transported back to the starting area, just so the player doesn't have to move back and forth. (If there are other main bases in the game make some other crystals that make it possible for the player to transport there too)


Events:

I wish there were more events going on in the game, mainly cause from what I saw from the game it doesn't have a visual novel level of dialog, so the game falls flat on that apartment, which is fine, but there has to be more interesting events in the game to balance the lack of story or
the game won't feel like a living world. The duel in the beginning of the game and the mimic chest in the swamp are a good start, but there was too much time between those two events where much wasn't happening at all.

Since the game has many lizards in the beginning, how about if a certain amount of lizards  are defeated a lizard king spawns in the game and for defeating it the player gets a egg that will open up around the end of the game giving the player a powerful party member. 

When the undead bite the player enough times the undead won't attack the player anymore because they consider the player one of their own kind and if that happens the player will be able understand the undead language, but now instead of the undead the player will have to fight other adventurers  instead, but the adventures will drop better gear then what is in the early game store. Although if the player has defeated enough adventurers an early ending will be available where the player can join forces with the undead to turn every being in to the undead, but if the player doesn't want that ending the player can choose the no option to make the undead enemies  again and for a reward the player gets a
passive ability that gives him immunity to all status effects.

If the player defeats the first duelist other duelists spawn around the game and the first duelist will give the player a guest to beat all his brother  in a duel and if the player is able to  beat them all a legendary warrior will spawn to face the player and for defeating this warrior the player gets a knife that heals the players hp (maybe mana too) when it hits the enemy.

There could also be some flashback events where the player plays the events before the game began and if the player pays attention to the flashback and the player goes back to where the flashback event happened the player can find a weapon or armor in the place where one of the characters stood in the flashback. The flashbacks can also show the main character showing more of his personality and his motivations.


Over all it would still be good that all the events were optional, expect for the main story parts. Since the reason I enjoyed the game in the  first place is that every location doesn't have forced talking to the player every second, and there's some down time of just battling monsters.



Story:

Since the game doesn't have a lot of story segments it would be good if the parts with the story would have more dialog to build the world of Zuex Of Zalin.

It doesn't have to be a bible of text, but there should be enough information in the main story that give small hints to the player that foreshadows the final battle. 


I really liked the demo, hope you keep developing it.

Woah! That is a lot of feedback, and I will greatly consider it, first there will be most of the glitches you mentioned can and will be fixed and I've have some plans In mind


Skills:

You unlock a very few skills from leveling up, but believe it or not, I planned for the player to unlock their skills through optional and main quests, Skills will vary throughout the lifetime of the game.


Quality Of Life:

Those lizards were not meant to be as tedious as they are, Their encounter rates are way too high and they are not very optional, In the current version I'm working on, the lizards already spawn less in the spawn area, and there are some optional lizards.

The old lady will let you choose to go to the normal shop or see what is on sale.

The mana potion description will be fixed and more descriptive on what it does. I will also add more people around the "Zarlin access point" to let you know where you can and can't go and people who tell you where you can go heal and save. Because believe it or not, those gravestones you see in the swamps, the clean ones fully restored your Health and the dirty ones fully restored your Mana. Hopefully it's good indication. You were not intended to go in the water, and if you did you were not intended to speak to the girl because she was supposed to be someone you talk to after defeating another boss that doesn't exist in the demo.

I genuinely like your lizard king idea, but lizards spawn too often for something like that and if someone really wanted that to happen then they would have to grind the weakest enemy in the game, I think i'll just add a side quest for defeating lizards in the Kyran Islands to fight a boss lizard and take their egg. 

I love the idea of killing adventures unlocks the ability for more adventurers to spawn so much that it's currently being worked on, but the idea for the undead friends is really cool but I think the fact that it's irreversible is not good and I don't think it's a feature I'm willing to add right now, I'll think about it sometimes though...

The crystal items have already been implemented in the final version I'm currently working on, but they cost lots of money in the shop. I made a crystal for the Zarlin access point, Zarlin village, and Ruut Groves.

Events:

The story is all planned out and not much is told to the player, and the story will tell you that the snake king you fought was considered common and not very difficult to defeat. But that hasn't been implemented yet. The NPC's that will be added should help a lot with the story. The flashbacks will not be in the game, but the player will receive blank books in the game, and during main quests where he needs to wait for someone, he will begin writing in the books. Then you will be able to read them. There will be some Easter eggs when he explores locations he's been before where it'll show a picture of the past and he'll talk to himself about it. And sometimes write in a book.

Story:

The story is the part I've been holding back on, The story is massive and I want the story to release exponentially. At the beginning of the game you'll get a little bit of information about what happened. And then as you progress in the main story they begin telling you larger and larger chunks of the story.

I really appreciate you for the feedback, I have a hard time with motivation for my games and when I received this, this boosted my motivation to make this a better game. Thank you for playing my demo

- SsSsNaXX

Glad to be of help.